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板凳
发表于
2018-12-15 08:35:50
来自PC端
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只看该作者
1. Rapid touch:
I think it's a matter of how hard your finger clicks. The higher the speed of touch, the more responsive the screen is. The less effort it takes for your finger to touch the screen to respond. So I think this option is very suitable for fast-paced click-to-hand swimming, such as master rhythm, QQ motorcyclist swimming and so on.
2. Chirality:
As the name implies, chirality is when your finger slides the screen, and the line of the screen follows the speed of your finger, such as stimulating the movement of the battlefield's quasi-stars to follow the speed of your finger. I think this option is very suitable for shooters who need to quickly slide back and forth many times, such as the Jedi Survival Stimulation Battlefield, Crossing the King of Firearms and so on.
3. Stability:
I personally think this option is the most difficult one of the three options to understand. After repeated experiments on the battlefield of thrusting the King of Firearms and the Jedi to survive, I understand its meaning. Stability involves the distance between your finger clicking on the screen and judging the action of sliding screen. For example, stimulating the eight-fold mirror in the battlefield, you want to aim at the head of a distant opponent. After opening the mirror, the finger holds the screen and slides the finger so that the game's quasi-stars begin to respond. It's equivalent to holding your finger on the screen. The mobile phone determines whether you click or slide a lock point on the screen. If your finger skips over this range, it will be judged as a slide screen.
The above description may not understand what it means, maybe my expression is limited, but it doesn't matter if you know how to stimulate the battlefield high power mirror. If you want to aim at the enemy's head faster and more accurately, you can reduce the stability of the mirror according to the size of your finger. If you feel that the 8th power mirror is shaking, you can adjust this option appropriately. |
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